Hey, everyone. To make it easier for the participants of DQ and for myself(OK, mostly for myself) to discuss and help organize the server, I've decided to start a thread about it.
First, let me tell you about a grand plan I've laid out for the server, heck, it's not carefully thought out as you might think and is usually made up as I go, but hey, at least it's a plan. It comes with 3 phases and 2 in-between phases, it's supposed to somehow make the server better and in a way, unique.
-=-=-=-=-=-=-=-=-=-
Phase 1
The server would involve us setting up our large communities, building our structures and generally molding the world to fit lore.
-In Between Phase 1-2
Advertisement of the server(such as Yogiverse) and hopefully some fundraising to accommodate more dudes.
Phase 2
The installation of RPG Professions(no rogues or rangers here, buddy) and iConomy. If it doesn't work out well, we'd implement more changes to the plugin. I don't want to abort this part at all, we'd might as well change and adapt to it. More about the Jobs later.
-In Between Phase 2-3
Beta of the RPG Professions program being implemented. Focus will be on its development. If a lot of people have joined, then maybe I'll add more jobs to the list.
Phase 3
Once the community and multiple factions are built and at least 3 of them are considered stable, we would declare ENLIGHTENMENT and roleplay right away after this.
-=-=-=-=-=-=-=-=-=-
-- JOBS AND PROFESSIONS --
Now some of you might be asking about these RPG "Jobs I'm talking about, note - THEY ARE JOBS and NOT CLASSES. There'll be no wizard, thief or barbarian right here, if you want to roleplay as a warrior or a sly son of a bitch then be my guest; nobody can stop you from fighting or acting out your character's personality anyway.
I've always encountered this problem with it being an RP-based server that EVERYONE there can do ANYTHING and that means anyone can be tree-chopping, diamond-mining, INDEPENDENT SUPERMAN.
Not just that, it also means our barter-based economy would invariably fail or remain stagnant because anybody could get anything if they wanted to.
Now, I've decided to think out my own instead and hopefully find some help from Bukkit. Hopefully, it won't be hard for you guys since this is basically "restricting" players of normal Minecraft functions unless they're of a certain profession which makes them efficient at it.
Priest:
The only profession that can enchant items and maybe make potions and what not. Basically, a fucking wizard class, but I want to build monasteries instead of flying towers.
Blacksmith:
Ability to forge tools above stone and making certain blocks like ore blocks, all other jobs restricted to making wood and stone tools, a necessity in communities.
Farmer: The only profession who ain't restricted to breeding animals. Needs more stuff to do, maybe only one able to hold "seeds" & "plant"(specifically wheat, pumpkins and melons), till soil and grow mushrooms
Lumberjack: Debatable. Probably cut down one log and all the other connected logs get chopped? Makes it easier for a guy. Maybe reduce the amount of planks normal people get to "2"?
Engineer: Redstone expert, only one allowed to place redstone and craft redstone-based items but everyone can hold redstone stuff. Possibly a boring profession unless the dude is a redstone-adept.
Magistrate: Only given to one member of the community(usually the leader) if they've grown large enough. They can collect taxes from people(minimum of 16, maximum of 256 per head), imprison players function(or free prisoners), prescribe jobs to newcomers or those who wish to change profession and the only one who can craft maps.
Any suggestion and or comment to the jobs is valued, especially those who have experience in a class-based bukkit plugins and servers.
-- LEGAL FACTIONS --
Use this as a format to submit a faction.
Official Name:
Government:
Capital:
Language:
Currency:
Faction Head:
Main Religion:
Population:
History: ???