The Isles of Sepso is a written roleplaying game and a collaborative fantasy story.
In the world of Sepso the cities are just refilling with Vanir and Aesir elves who return from their yearly festival in honor of Borrdin. It’s early spring and the dew is still frosty in the mornings.
For the past 500 years humans have occupied the island and Jotun for the past 356. The humans live side by side with the elves up north as allies, though not exactly as friends.
500 years ago the humans went to shore on Sepso, but something else happened too. A young and influential elf by the name of Caspian had been corrupted with a hunger for power. In the madness growing within him, he believed that if he was to kill Borrdin he would become the new leader of Sepso. His strike on Borrdin’s physical representation – His Fiur Kjarni – was a failure and so he fled with some of his closest men to the south and stayed in hiding. As the Jotun arrived years later he was the first to notice and make contact to the people as they arrived on shore. He managed to let them become his allies and eventually as the Jotun formed his army, he had the Aesir fleeing from their caves and mines into the wasteland.
The older Aesir people have lived in the north-eastern part of Sepso because of the cave systems and the isolation there.
Although the island is functioning politically and economically, the threat of Caspian’s growing army is still creating a tense atmosphere where nobody feels safe except in the very north.
The elves, like every other humanoid species, have a god-like creator known as a Norn. The elven Norn is called Borrdin. He grants the elves access to absorb and use magic. Because the humans are without a Norn and may be a potentially helpful ally against Caspian, Borrdin has accepted that humans may use magic. However, they cannot absorb it naturally from magically infused items or from Borrdin’s Fingers and instead are confined to using items that are enchanted and also infused with magic.
The elves use rune magic on tools and items which is almost the only way to activate and use the magic within them.
Eshickna
Eshickna is considered the capital of both elven species. It is situated on the northern shore of Vylver Lake in the heart of Great Forest.
It’s a very large city which contains the council and oracle that governs Sepso accordingly to the guidance they receive from Borrdin. The most notable part of the city is its iconic three towers that span from each side of the valley.
Danforth
Danforth is known as the largest human city. The city is sometimes referred to as the City of Knowledge because it holds one of the biggest libraries and the greatest number of education institutions for elves and humans. Its population is mainly of students and academics of which the elves are of a relatively young age.
This city is especially known for its aqueduct that provides the city with fresh water from the mountain at whose foot the city is located. Danforth is right at the outskirts of Great Forest and can look at the prairie that eventually transform into the wastelands.
Stoneforge
Located half a day’s travel from the denser part of Great Forest this city acts like the central trading point between humans and elves. The city is more or less a large market place surrounded by inns and shops.
RACES
There are four humanoid species on Sepso. The humans, Aesir and Vanir all co-exist with only minor social and cultural complications. The Jotun however, are viewed as a hostile race and are usually attacked if they move into the other three races’ territory.
Vanir
The Vanirs are fair skinned and mostly blonde. They have rather sharp features and stand with an average height of 6 ft. They are the northern elven race and have a lifespan of 900-1200 years.
They use rune magic and they specialize in herbal and medical magic but they are also known to process raw goods in high quality. Though in high demand among the rich and prestigious, class A products such as weapons, furniture and decorative items are produced in low numbers.
The Vanirs have a great culture for architecture, art and music and place a lot of pride in representing a race of high-quality artistic ability.
Aesir
The Aesir have grey skin and mostly black hair. They are long-limbed and generally of a lanky but strong build. They stand 6-7 ft tall and have a lifespan of 900-1200 years. They were created as a second race to live on the island under Borrdin’s control. They originally lived in the south in elaborate, natural cave systems where food and water was relatively easy to come by.
They make use of rune magic as well, and specialize in practical use of magic in terms of item enhancement and production efficiency. They have been known as efficient miners with specialized methods for detection and obtainment of metals. The race has in the later years parted itself heavily between the rich and the poor, making miners and industrial workers an important but looked down upon part of their culture whereas those who have the money and contacts to study the theory behind advanced magic are rich and also get to be in the high ranks of society and politics.
Some of the most advanced magic is also Aesir exclusive. The race has developed verbal rune magic which gives them the possibility to learn manipulative speech using magic to influence the recipient. The Aesir are a very proud people and in the high end of society is essential that children get to follow in their parents footsteps. They have very little respect for humans and are not shy to express certain hostility towards the race.
Human
The humans are fair skinned, often freckled and with blonde or red hair. There are other varieties but the first humans who arrived 500 years ago were of this particular appearance. Humans are on average 5 ft tall and live to be 50-80 depending on their exposure to magic and amount of physical labor.
The humans came to Sepso and took with them fresh innovative ideas that did not make use of magic. Their people have mostly consisted of fishermen and a lot of people do live at the shores of Sepso providing the island with fish, and crops from the farmers who have taken on the challenge of cultivating the wastelands – Especially those surrounding Danforth.
The humans may not hold the intellect or wisdom of an elf, but they are great in numbers and those in the academic environment are eager to learn and help merge human innovation with elven magic. The majority of humans is very down to earth and prefers just having to deal with the local society.
Jotun
The Jotuns have dark red skin and black, often coarse hair. They are 5 ft. tall but with a very broad body and big musculature. They seem to live to about 200 years of age.
The Jotun race is one that is very little known about. They are only really seen in connection with Caspian and his armies and fleets and have been witnessed to use an unknown type of magic that does not require runes. They seem to specialize in fire, but it’s not been properly documented. They have been given the term ‘demon’ based on human folklore because of this excessive use of fire magic.
In a non-threatening situation the Jotuns have mostly been spotted in small villages in the desert and southern mountains. Certain groups of bounty hunters have specialized in bringing the demons to rather shady scientists who have sought to study the race in order to figure out biological properties. Cultural studies have been difficult as they often refuse to speak in any other language than their own and will not interact with humans or elves.
Start-up players:
STARRING WADLING! Co starring Mattbot, Hyperion, Varthonai, Killing_Time & Victory. With Aval
If you wish to join please contact me. Regular contact via Skype and MSN is required in order to participate.
This thread obviously lacks some information and so we are currently working on a wiki for the Sepso universe:
www.sepso.wikia.com




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