View Full Version : smooth style thing
thegreatlol
December 12th, 2005, 12:26 AM
what i meen is like in castle 3 teaser when the
close up of the book with the hands i want smoothness like that could some
one please help me :(
Brodz_
December 12th, 2005, 01:37 AM
All you have to do to get
smooth movements in flash is:
Edit the figure slightly. Don't make big
movements or it will look like crap!
Is this what your talking about?
thegreatlol
December 12th, 2005, 03:50 AM
you could say that yes but also like key frames?
JJ
December 12th, 2005, 08:03 PM
Higher framerate
equals better, smoother, animation. i use 22-30 fps (frames per-second) but
sometimes u can make it still crappy. I tend to use frame-by-frame animation
with hight frame rate, it makes it very smooth then, if u do it right(of
course) dont start off by creating stick animations with the brush tool (if u
are creating stick animations) start off practicing with the line tool
(cough*sticks are made of lines no brush strokes*end cough*) a guy named
Procon told me that *bows to him*
AlbinoZombie
December 13th, 2005, 02:53 AM
yeah, if your going to do a storyline kind of animation, then i recommend
making it all in a graphic, then make the fps from around 20-25. And try to
animate it as good as possible and just pretty much practice as much as you
can, it can probably help you get to know your fps and ways of animating to
that fps by doing that. just practice and practice. It helps. :wink:
JJ
December 13th, 2005, 07:40 PM
u mean all in a movie clip, not a graphic, right?
Silentkillah
December 26th, 2005, 02:42 AM
Less movement in each from, and more frames +
fps 20-25 = Smoothness =D. JJ, personally I'd put the thing in a graphic
since you can see it play without Publishing. I only use MC's for Flash
blurs, and certain effects or something that keeps repeating.
JJ
December 26th, 2005, 10:44 PM
True, True
Timothy X
January 13th, 2006, 02:40 PM
higher frame per second = make the animation closer
together
lower frames per second = make the animation farther apart
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